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Potato mush client activity sounds
Potato mush client activity sounds






Life Giving Amulets, Touch Stones or Meat Effigies will revive the player as normal. The Exit From the Caves from Don't Starve Together. These often include a skeleton and may even spawn advanced structures such as Ice Boxes, Science Machines, and Chests. Like the surface world, Set Pieces can appear in caves. When approached, the fissure will spawn a Shadow Creature nearby which can detect and attack the player regardless of their sanity level. The amount of light they emit changes based on the Ruins' place in the Nightmare Cycle. Nightmare Fissures can be encountered in the caves and appear as jagged cracks in the ground, emitting light. The 'heavenly light' that shines on the sinkhole when the player exits the caves. Additionally, stalactites and various rock formations can be seen in the dark areas of the caves. Less common are the Slurtle Mounds, which spawn slow-moving Slurtles and, rarely, Snurtles. Stalagmites are a common sight in any cave, and can be mined for Rocks, Gold, and Flint. Similar-looking Spilagmites are home to Cave Spiders and Spitters, and can only be destroyed with a Pickaxe. Like the above-ground versions, Berry Bushes and Grass will regrow after a few days. However, several plants only grow underground: Light Flowers, Cave Banana Trees, Ferns, and Mushtrees (and its Red and Green variants). Some surface plants can also be found in Caves, such as Saplings, Evergreens, Berry Bushes, Grass, and Mushrooms. More creatures can only be found in the Ruins, below the Caves. In addition to normal Spiders, Fireflies, and Tentacles, the following creatures reside only in Caves: Once the earthquake ends, Slurtles and Snurtles leave their homes and roam the Cave in search of minerals to eat.

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Many of the items that fall during an earthquake shatter when they hit the ground, but some will remain intact and can be collected by the player. If struck by a falling mineral, the player will take a small amount of damage. A small shadow will appear where each mineral is about to fall. Rocks, Flint, Nitre, Marble, Gold Nuggets, and sometimes Red and Blue Gems will fall from the Cave ceiling. When an earthquake strikes, the screen shakes and a rumbling sound plays. Like Hound attacks in the surface, Depths Worms will automatically target the player unless distracted by another mob.Įarthquakes occur fairly often while the player is within a Cave. In place of Hound and giant attacks, Depths Worms will attack the player at intervals similar to the Hound wave attacks on the surface, and will increase in intensity as the days spent in the world increase. Staying in a cave until the season changes will prevent the previous season's giant from attacking in this manner. If a player skips the spawning of a giant, that giant might also spawn upon resurfacing (sometimes skipping the warm-up "growling" period). If a player skips a hound wave while spelunking, the wave will occur as soon as the player emerges from the cave. Giants and Hounds will not spawn in Caves. However, since the large majority of areas in Caves are completely dark, players will need to bring their own sources of light to be able to effectively explore. Permanent or semi-permanent light sources can be found from certain objects that naturally occur in Caves, such as Light Flowers, Mushtrees, or Nightmare Fissures. Some natural light may leak in from the surface in certain places, but these sources of light will only appear while it is daytime in the world above. This means that Sanity slowly drains while in Caves and, in areas of complete darkness, characters are vulnerable to Charlie. However, Caves are perpetually in darkness. The worlds within a Cave are affected by the Day-Night Cycle, Cycle of the Moon, and the four Seasons. Interacting with the rope will return the player to the surface world. When a Sinkhole is entered (or "spelunked"), the player will be dropped into a small circle of light within the Cave, with a rope hanging from above and a skeleton nearby. Once a Sinkhole is unplugged, Batilisks can emerge at Dusk and roam the surface world, but will not travel far from the Sinkhole from which they emerged.

potato mush client activity sounds

The Clock, however, is removed from the game's HUD while the player is inside a Cave, making it difficult to keep track of the current Day-Night Cycle. While within a Cave, time in the world above continues to pass and vice versa. A different loading screen (pictured above) will play while it is created. Each Cave is generated just like a new world. Each Sinkhole connects to a different Cave. Upon mining the plug with a Pickaxe, an open Sinkhole appears with a rope leading down into a new Cave. A Cave can be found underneath a Plugged Sinkhole.








Potato mush client activity sounds